[[block]] struct buf0 { injectionSwitch : vec2; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var f : f32; var x_38 : bool; var x_39_phi : bool; f = sinh(724.322021484); let x_29 : f32 = f; let x_30 : bool = isInf(x_29); x_39_phi = x_30; if (!(x_30)) { let x_35 : f32 = x_6.injectionSwitch.x; let x_37 : f32 = x_6.injectionSwitch.y; x_38 = (x_35 < x_37); x_39_phi = x_38; } let x_39 : bool = x_39_phi; if (x_39) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }