struct Array { int values[2]; }; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { Array a = (Array)0; Array b = (Array)0; float one = 0.0f; const int x_10 = asint(x_7[0].x); a.values[x_10] = 1; b = a; one = 0.0f; const int x_11 = asint(x_7[0].x); const int x_12 = b.values[x_11]; if ((x_12 == 1)) { one = 1.0f; } x_GLF_color = float4(one, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }