static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int b = 0; int i = 0; int i_1 = 0; int i_2 = 0; int indexable[2] = (int[2])0; a = 0; b = 1; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); i = 0; { for(; (i < 10); i = (i + 1)) { if ((i > 1)) { a = (a + 1); if (false) { i_1 = 0; while (true) { if ((i_1 < 10)) { } else { break; } return; } } } } } i_2 = 0; { for(; (i_2 < 10); i_2 = (i_2 + 1)) { const int x_65 = b; const int tint_symbol_2[2] = {1, 2}; indexable = tint_symbol_2; const int x_67 = indexable[x_65]; a = (a + x_67); } } if ((a == 28)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }