#include using namespace metal; struct tint_array_wrapper { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_5) { int a = 0; int b = 0; int i = 0; int i_1 = 0; int i_2 = 0; tint_array_wrapper indexable = {}; a = 0; b = 1; *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f); i = 0; while (true) { int const x_38 = i; if ((x_38 < 10)) { } else { break; } int const x_41 = i; if ((x_41 > 1)) { int const x_45 = a; a = (x_45 + 1); if (false) { i_1 = 0; while (true) { int const x_53 = i_1; if ((x_53 < 10)) { } else { break; } return; } } } { int const x_56 = i; i = (x_56 + 1); } } i_2 = 0; while (true) { int const x_62 = i_2; if ((x_62 < 10)) { } else { break; } int const x_65 = b; tint_array_wrapper const tint_symbol_3 = {.arr={1, 2}}; indexable = tint_symbol_3; int const x_67 = indexable.arr[x_65]; int const x_68 = a; a = (x_68 + x_67); { int const x_70 = i_2; i_2 = (x_70 + 1); } } int const x_72 = a; if ((x_72 == 28)) { *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_6 = 0.0f; main_1(&(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }