#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_5) { tint_array_wrapper_2 A1 = {}; int a = 0; float b = 0.0f; bool c = false; bool x_36 = false; float const x_38 = x_6.x_GLF_uniform_float_values.arr[2].el; float const x_40 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_38, x_40, x_42}}; A1 = tint_symbol_3; int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_47 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_49 = x_9.x_GLF_uniform_int_values.arr[1].el; a = clamp(x_45, x_47, x_49); int const x_51 = a; int const x_53 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_55 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_58 = A1.arr[clamp(x_51, x_53, x_55)]; b = x_58; float const x_59 = b; int const x_61 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_63 = A1.arr[x_61]; if ((x_59 < x_63)) { float const x_69 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_71 = x_6.x_GLF_uniform_float_values.arr[2].el; x_36 = (x_69 > x_71); } else { float const x_74 = x_6.x_GLF_uniform_float_values.arr[0].el; int const x_76 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_78 = A1.arr[x_76]; x_36 = (x_74 < x_78); } bool const x_80 = x_36; c = x_80; bool const x_81 = c; if (x_81) { int const x_86 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_89 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_92 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_95 = x_9.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_86), float(x_89), float(x_92), float(x_95)); } else { float const x_99 = x_6.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_5) = float4(x_99, x_99, x_99, x_99); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }