cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int arr[10] = (int[10])0; int a = 0; int i = 0; const int tint_symbol_3[10] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; arr = tint_symbol_3; a = 0; const int x_42 = asint(x_7[1].x); const int x_44 = arr[x_42]; if ((x_44 == 2)) { const int x_49 = asint(x_7[2].x); i = x_49; while (true) { const int x_54 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_56 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); if ((x_54 < x_56)) { } else { break; } { i = (i + 1); } } a = (a + 1); } const int x_63 = a; const int x_66 = asint(x_7[2].x); if (((-1 % x_63) == x_66)) { const int x_71 = asint(x_7[1].x); const int x_75 = asint(x_7[2].x); arr[int2(x_71, x_71).y] = x_75; } const int x_78 = asint(x_7[1].x); const int x_80 = arr[x_78]; const int x_82 = asint(x_7[2].x); if ((x_80 == x_82)) { const int x_88 = asint(x_7[1].x); const int x_91 = asint(x_7[2].x); const int x_94 = asint(x_7[2].x); const int x_97 = asint(x_7[1].x); x_GLF_color = float4(float(x_88), float(x_91), float(x_94), float(x_97)); } else { const int x_101 = asint(x_7[2].x); const float x_102 = float(x_101); x_GLF_color = float4(x_102, x_102, x_102, x_102); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }