[[block]] struct buf0 { four : f32; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : f32; let x_27 : f32 = x_6.four; a = (2.0 / (1.0 / x_27)); let x_30 : f32 = a; let x_32 : f32 = a; if (((x_30 > 7.900000095) && (x_32 < 8.100000381))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }