cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int i = 0; const int x_26 = asint(x_6[2].x); a = x_26; const int x_28 = asint(x_6[2].x); i = x_28; while (true) { const int x_33 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_35 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_33 < x_35)) { } else { break; } switch(i) { case 0: case -1: { const int x_42 = asint(x_6[1].x); a = x_42; break; } default: { break; } } { i = (i + 1); } } const int x_45 = a; const int x_47 = asint(x_6[1].x); if ((x_45 == x_47)) { const int x_53 = asint(x_6[1].x); const int x_56 = asint(x_6[2].x); const int x_59 = asint(x_6[2].x); const int x_62 = asint(x_6[1].x); x_GLF_color = float4(float(x_53), float(x_56), float(x_59), float(x_62)); } else { const int x_66 = asint(x_6[2].x); const float x_67 = float(x_66); x_GLF_color = float4(x_67, x_67, x_67, x_67); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }