static int x_GLF_global_loop_count = 0; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; void main_1() { x_GLF_global_loop_count = 0; while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); if (((x_GLF_global_loop_count * x_GLF_global_loop_count) > 10)) { break; } } if ((x_GLF_global_loop_count == 4)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_47 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_50 = asint(x_6[1].x); const int x_53 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_56 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); } else { const int x_60 = asint(x_6[1].x); const float x_61 = float(x_60); x_GLF_color = float4(x_61, x_61, x_61, x_61); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }