#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { float3 arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) { float3x3 m = float3x3(0.0f); int a = 0; tint_array_wrapper_2 arr = {}; float3 v = 0.0f; int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_46 = float(x_45); m = float3x3(float3(x_46, 0.0f, 0.0f), float3(0.0f, x_46, 0.0f), float3(0.0f, 0.0f, x_46)); int const x_52 = x_6.x_GLF_uniform_int_values.arr[0].el; a = x_52; int const x_53 = a; int const x_54 = a; float const x_56 = x_9.x_GLF_uniform_float_values.arr[0].el; m[x_53][x_54] = x_56; float3 const x_59 = m[1]; float3 const x_61 = m[1]; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_59, x_61}}; arr = tint_symbol_3; float const x_64 = x_9.x_GLF_uniform_float_values.arr[1].el; v = float3(x_64, x_64, x_64); int const x_66 = a; float3 const x_68 = arr.arr[x_66]; float3 const x_69 = v; v = (x_69 + x_68); float3 const x_71 = v; int const x_73 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_76 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el; if (all((x_71 == float3(float(x_73), float(x_76), float(x_79))))) { int const x_88 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_91 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_94 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_97 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97)); } else { int const x_101 = x_6.x_GLF_uniform_int_values.arr[3].el; float const x_102 = float(x_101); *(tint_symbol_5) = float4(x_102, x_102, x_102, x_102); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }