#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; float4 returnRed_(constant buf0& x_6) { bool x_33 = false; float4 x_34 = 0.0f; float4 x_48 = 0.0f; bool x_36_phi = false; float4 x_51_phi = 0.0f; x_36_phi = false; while (true) { float4 x_48_phi = 0.0f; bool x_49_phi = false; bool const x_36 = x_36_phi; while (true) { int const x_44 = x_6.zero; if ((x_44 == 1)) { x_33 = true; x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); x_48_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); x_49_phi = true; break; } { x_48_phi = float4(0.0f, 0.0f, 0.0f, 0.0f); x_49_phi = false; if (false) { } else { break; } } } x_48 = x_48_phi; bool const x_49 = x_49_phi; x_51_phi = x_48; if (x_49) { break; } x_33 = true; x_34 = float4(1.0f, 0.0f, 0.0f, 1.0f); x_51_phi = float4(1.0f, 0.0f, 0.0f, 1.0f); break; { x_36_phi = false; } } float4 const x_51 = x_51_phi; return x_51; } void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { while (true) { float4 const x_30 = returnRed_(x_6); *(tint_symbol_4) = x_30; if (false) { } else { break; } } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }