type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { let x_7 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_8 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_9 : i32 = x_5.x_GLF_uniform_int_values[1]; let x_10 : i32 = x_5.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_7), f32(x_8), f32(x_9), f32(x_10)); let x_36 : vec4 = x_GLF_color; if (isNan((-(x_36)).x)) { let x_11 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_43 : f32 = f32(x_11); x_GLF_color = vec4(x_43, x_43, x_43, x_43); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }