type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : u32; var v1 : vec4; var E : f32; var x_75 : bool; var x_92 : bool; var x_109 : bool; var x_76_phi : bool; var x_93_phi : bool; var x_110_phi : bool; let x_41 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_43 : f32 = x_6.x_GLF_uniform_float_values[1]; a = pack2x16unorm(vec2(x_41, x_43)); let x_46 : u32 = a; v1 = unpack4x8snorm(x_46); E = 0.01; let x_49 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_51 : f32 = v1[x_49]; let x_53 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_55 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_59 : f32 = E; let x_60 : bool = (abs((x_51 - (x_53 / x_55))) < x_59); x_76_phi = x_60; if (x_60) { let x_64 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_66 : f32 = v1[x_64]; let x_68 : f32 = x_6.x_GLF_uniform_float_values[4]; let x_70 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_74 : f32 = E; x_75 = (abs((x_66 - (x_68 / x_70))) < x_74); x_76_phi = x_75; } let x_76 : bool = x_76_phi; x_93_phi = x_76; if (x_76) { let x_80 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_82 : f32 = v1[x_80]; let x_84 : f32 = x_6.x_GLF_uniform_float_values[5]; let x_87 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_91 : f32 = E; x_92 = (abs((x_82 - (-(x_84) / x_87))) < x_91); x_93_phi = x_92; } let x_93 : bool = x_93_phi; x_110_phi = x_93; if (x_93) { let x_97 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_99 : f32 = v1[x_97]; let x_101 : f32 = x_6.x_GLF_uniform_float_values[6]; let x_104 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_108 : f32 = E; x_109 = (abs((x_99 - (-(x_101) / x_104))) < x_108); x_110_phi = x_109; } let x_110 : bool = x_110_phi; if (x_110) { let x_115 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_118 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_121 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_124 : i32 = x_10.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_115), f32(x_118), f32(x_121), f32(x_124)); } else { let x_128 : f32 = x_6.x_GLF_uniform_float_values[5]; x_GLF_color = vec4(x_128, x_128, x_128, x_128); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }