#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) { uint a = 0u; float4 v1 = 0.0f; float E = 0.0f; bool x_69 = false; bool x_85 = false; bool x_101 = false; bool x_70_phi = false; bool x_86_phi = false; bool x_102_phi = false; a = as_type(half2(float2(1.0f, 1.0f))); uint const x_40 = a; v1 = unpack_snorm4x8_to_float(x_40); E = 0.01f; int const x_43 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_45 = v1[x_43]; float const x_47 = x_10.x_GLF_uniform_float_values.arr[0].el; float const x_49 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_53 = E; bool const x_54 = (fabs((x_45 - (x_47 / x_49))) < x_53); x_70_phi = x_54; if (x_54) { int const x_58 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_60 = v1[x_58]; float const x_62 = x_10.x_GLF_uniform_float_values.arr[2].el; float const x_64 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_68 = E; x_69 = (fabs((x_60 - (x_62 / x_64))) < x_68); x_70_phi = x_69; } bool const x_70 = x_70_phi; x_86_phi = x_70; if (x_70) { int const x_74 = x_8.x_GLF_uniform_int_values.arr[2].el; float const x_76 = v1[x_74]; float const x_78 = x_10.x_GLF_uniform_float_values.arr[0].el; float const x_80 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_84 = E; x_85 = (fabs((x_76 - (x_78 / x_80))) < x_84); x_86_phi = x_85; } bool const x_86 = x_86_phi; x_102_phi = x_86; if (x_86) { int const x_90 = x_8.x_GLF_uniform_int_values.arr[3].el; float const x_92 = v1[x_90]; float const x_94 = x_10.x_GLF_uniform_float_values.arr[2].el; float const x_96 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_100 = E; x_101 = (fabs((x_92 - (x_94 / x_96))) < x_100); x_102_phi = x_101; } bool const x_102 = x_102_phi; if (x_102) { int const x_107 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_110 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_113 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_116 = x_8.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_107), float(x_110), float(x_113), float(x_116)); } else { int const x_120 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_122 = v1[x_120]; *(tint_symbol_4) = float4(x_122, x_122, x_122, x_122); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }