type Arr = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var x_6 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn main_1() { var a : u32; var v1 : vec4; var E : f32; var x_69 : bool; var x_85 : bool; var x_101 : bool; var x_70_phi : bool; var x_86_phi : bool; var x_102_phi : bool; let x_35 : f32 = x_6.x_GLF_uniform_float_values[1]; a = pack4x8snorm(vec4(x_35, x_35, x_35, x_35)); let x_38 : u32 = a; v1 = unpack4x8unorm(x_38); let x_41 : f32 = x_6.x_GLF_uniform_float_values[0]; E = x_41; let x_43 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_45 : f32 = v1[x_43]; let x_47 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_49 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_53 : f32 = E; let x_54 : bool = (abs((x_45 - (x_47 / x_49))) < x_53); x_70_phi = x_54; if (x_54) { let x_58 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_60 : f32 = v1[x_58]; let x_62 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_64 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_68 : f32 = E; x_69 = (abs((x_60 - (x_62 / x_64))) < x_68); x_70_phi = x_69; } let x_70 : bool = x_70_phi; x_86_phi = x_70; if (x_70) { let x_74 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_76 : f32 = v1[x_74]; let x_78 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_80 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_84 : f32 = E; x_85 = (abs((x_76 - (x_78 / x_80))) < x_84); x_86_phi = x_85; } let x_86 : bool = x_86_phi; x_102_phi = x_86; if (x_86) { let x_90 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_92 : f32 = v1[x_90]; let x_94 : f32 = x_6.x_GLF_uniform_float_values[2]; let x_96 : f32 = x_6.x_GLF_uniform_float_values[3]; let x_100 : f32 = E; x_101 = (abs((x_92 - (x_94 / x_96))) < x_100); x_102_phi = x_101; } let x_102 : bool = x_102_phi; if (x_102) { let x_107 : i32 = x_10.x_GLF_uniform_int_values[0]; let x_110 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_113 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_116 : i32 = x_10.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); } else { let x_120 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_121 : f32 = f32(x_120); x_GLF_color = vec4(x_121, x_121, x_121, x_121); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }