struct S { int data; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void func_struct_S_i11_(inout S s) { const float x_166 = asfloat(x_8[0].x); const float x_168 = asfloat(x_8[0].y); if ((x_166 > x_168)) { return; } const uint scalar_offset = ((16u * uint(0))) / 4; const int x_173 = asint(x_10[scalar_offset / 4][scalar_offset % 4]); s.data = x_173; return; } void main_1() { int i = 0; S arr[3] = (S[3])0; int i_1 = 0; S param = (S)0; int j = 0; bool x_132 = false; bool x_142 = false; bool x_133_phi = false; bool x_143_phi = false; const int x_46 = asint(x_10[2].x); i = x_46; while (true) { const int x_51 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_53 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_51 < x_53)) { } else { break; } arr[i].data = i; { i = (i + 1); } } const int x_62 = asint(x_10[2].x); i_1 = x_62; while (true) { const int x_67 = i_1; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_69 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_67 < x_69)) { } else { break; } const float x_73 = asfloat(x_8[0].x); const float x_75 = asfloat(x_8[0].y); if ((x_73 > x_75)) { break; } const int x_81 = arr[i_1].data; const int x_83 = asint(x_10[3].x); if ((x_81 == x_83)) { const int x_88 = i_1; const S x_90 = arr[x_88]; param = x_90; func_struct_S_i11_(param); arr[x_88] = param; } else { const int x_95 = asint(x_10[2].x); j = x_95; while (true) { const int x_100 = j; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_102 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_100 < x_102)) { } else { break; } const int x_107 = arr[j].data; const int x_109 = asint(x_10[4].x); if ((x_107 > x_109)) { discard; } { j = (j + 1); } } } { i_1 = (i_1 + 1); } } const int x_118 = asint(x_10[2].x); const int x_120 = arr[x_118].data; const int x_122 = asint(x_10[2].x); const bool x_123 = (x_120 == x_122); x_133_phi = x_123; if (x_123) { const int x_127 = asint(x_10[3].x); const int x_129 = arr[x_127].data; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_131 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_132 = (x_129 == x_131); x_133_phi = x_132; } const bool x_133 = x_133_phi; x_143_phi = x_133; if (x_133) { const int x_137 = asint(x_10[1].x); const int x_139 = arr[x_137].data; const int x_141 = asint(x_10[1].x); x_142 = (x_139 == x_141); x_143_phi = x_142; } if (x_143_phi) { const int x_148 = asint(x_10[3].x); const int x_151 = asint(x_10[2].x); const int x_154 = asint(x_10[2].x); const int x_157 = asint(x_10[3].x); x_GLF_color = float4(float(x_148), float(x_151), float(x_154), float(x_157)); } else { const int x_161 = asint(x_10[2].x); const float x_162 = float(x_161); x_GLF_color = float4(x_162, x_162, x_162, x_162); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }