static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[3]; }; void main_1() { int x_32_phi = 0; const int x_24 = asint(x_5[1].x); const float x_25 = float(x_24); x_GLF_color = float4(x_25, x_25, x_25, x_25); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_28 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const int x_30 = ((x_28 << asuint(x_28)) >> asuint(1)); x_32_phi = x_24; while (true) { const int x_32 = x_32_phi; if ((x_30 < 10)) { } else { break; } int x_33 = 0; x_33 = (x_32 + 1); const int x_39 = asint(x_5[2].x); if ((x_33 == asint(x_39))) { const float x_43 = float(x_28); x_GLF_color = float4(x_43, x_25, x_25, x_43); break; } { x_32_phi = x_33; } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }