cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float arr[5] = (float[5])0; int i = 0; int j = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_46 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float tint_symbol_4[5] = {x_38, x_40, x_42, x_44, x_46}; arr = tint_symbol_4; const int x_49 = asint(x_9[1].x); i = x_49; j = 0; while (true) { const int x_54 = i; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_56 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_54 < x_56)) { } else { break; } if ((j < -1)) { break; } const int x_63 = j; const float x_65 = arr[x_63]; arr[x_63] = (x_65 + 1.0f); { i = (i + 1); j = (j + 1); } } const uint scalar_offset_6 = ((16u * uint(0))) / 4; const float x_73 = asfloat(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_75 = asfloat(x_6[1].x); const float x_77 = asfloat(x_6[1].x); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const float x_79 = asfloat(x_6[scalar_offset_7 / 4][scalar_offset_7 % 4]); x_GLF_color = float4(x_73, x_75, x_77, x_79); const int x_82 = asint(x_9[1].x); i = x_82; while (true) { const int x_87 = i; const uint scalar_offset_8 = ((16u * uint(0))) / 4; const int x_89 = asint(x_9[scalar_offset_8 / 4][scalar_offset_8 % 4]); if ((x_87 < x_89)) { } else { break; } const float x_94 = arr[i]; if (!((x_94 == 2.0f))) { const float x_99 = asfloat(x_6[1].x); x_GLF_color = float4(x_99, x_99, x_99, x_99); } { i = (i + 1); } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }