static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[6]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_12 : register(b0, space0) { uint4 x_12[1]; }; void main_1() { int data[5] = (int[5])0; int a = 0; int i = 0; int j = 0; int i_1 = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_45 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_48 = asint(x_6[5].x); const int x_51 = asint(x_6[5].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_54 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54)); const int x_58 = asint(x_6[1].x); const int x_60 = asint(x_6[2].x); const int x_62 = asint(x_6[3].x); const int x_64 = asint(x_6[4].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_66 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int tint_symbol_6[5] = {x_58, x_60, x_62, x_64, x_66}; data = tint_symbol_6; const int x_69 = asint(x_6[5].x); a = x_69; while (true) { const int x_74 = a; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_76 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_74 < x_76)) { } else { break; } const int x_80 = asint(x_6[5].x); i = x_80; while (true) { const int x_85 = i; const int x_87 = asint(x_6[1].x); if ((x_85 < x_87)) { } else { break; } j = i; while (true) { const int x_95 = j; const int x_97 = asint(x_6[1].x); if ((x_95 < x_97)) { } else { break; } const int x_102 = data[i]; const int x_105 = data[j]; if ((x_102 < x_105)) { const int x_110 = asint(x_6[5].x); const float x_111 = float(x_110); x_GLF_color = float4(x_111, x_111, x_111, x_111); } { j = (j + 1); } } { i = (i + 1); } } { a = (a + 1); } } while (true) { const float x_124 = gl_FragCoord.x; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_126 = asfloat(x_12[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_124 < x_126)) { } else { break; } const int x_130 = asint(x_6[5].x); i_1 = x_130; while (true) { const int x_135 = i_1; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_137 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_135 < x_137)) { } else { break; } const int x_141 = asint(x_6[5].x); const float x_142 = float(x_141); x_GLF_color = float4(x_142, x_142, x_142, x_142); { i_1 = (i_1 + 1); } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_7 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_7; }