#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[6]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { int arr[5]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_12, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper_2 data = {}; int a = 0; int i = 0; int j = 0; int i_1 = 0; int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_48 = x_6.x_GLF_uniform_int_values.arr[5].el; int const x_51 = x_6.x_GLF_uniform_int_values.arr[5].el; int const x_54 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_6) = float4(float(x_45), float(x_48), float(x_51), float(x_54)); int const x_58 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_60 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_62 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_64 = x_6.x_GLF_uniform_int_values.arr[4].el; int const x_66 = x_6.x_GLF_uniform_int_values.arr[0].el; tint_array_wrapper_2 const tint_symbol_4 = {.arr={x_58, x_60, x_62, x_64, x_66}}; data = tint_symbol_4; int const x_69 = x_6.x_GLF_uniform_int_values.arr[5].el; a = x_69; while (true) { int const x_74 = a; int const x_76 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_74 < x_76)) { } else { break; } int const x_80 = x_6.x_GLF_uniform_int_values.arr[5].el; i = x_80; while (true) { int const x_85 = i; int const x_87 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_85 < x_87)) { } else { break; } int const x_90 = i; j = x_90; while (true) { int const x_95 = j; int const x_97 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_95 < x_97)) { } else { break; } int const x_100 = i; int const x_102 = data.arr[x_100]; int const x_103 = j; int const x_105 = data.arr[x_103]; if ((x_102 < x_105)) { int const x_110 = x_6.x_GLF_uniform_int_values.arr[5].el; float const x_111 = float(x_110); *(tint_symbol_6) = float4(x_111, x_111, x_111, x_111); } { int const x_113 = j; j = (x_113 + 1); } } { int const x_115 = i; i = (x_115 + 1); } } { int const x_117 = a; a = (x_117 + 1); } } while (true) { float const x_124 = (*(tint_symbol_7)).x; float const x_126 = x_12.x_GLF_uniform_float_values.arr[0].el; if ((x_124 < x_126)) { } else { break; } int const x_130 = x_6.x_GLF_uniform_int_values.arr[5].el; i_1 = x_130; while (true) { int const x_135 = i_1; int const x_137 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_135 < x_137)) { } else { break; } int const x_141 = x_6.x_GLF_uniform_int_values.arr[5].el; float const x_142 = float(x_141); *(tint_symbol_6) = float4(x_142, x_142, x_142, x_142); { int const x_144 = i_1; i_1 = (x_144 + 1); } } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_6 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_6, x_12, &(tint_symbol_9), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }