cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 m0 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float2x2 m1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float2 v = float2(0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_35 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_37 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); m0 = float2x2(float2(x_35, -0.540302277f), float2(0.540302277f, x_37)); m1 = mul(m0, m0); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); v = mul(m1, float2(x_45, x_45)); const float x_50 = v.x; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_52 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_50 < x_52)) { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_60 = asfloat(x_6[1].x); const float x_62 = asfloat(x_6[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_64 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); x_GLF_color = float4(x_58, x_60, x_62, x_64); } else { const float x_67 = asfloat(x_6[1].x); x_GLF_color = float4(x_67, x_67, x_67, x_67); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }