static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[3]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; int i = 0; int i_1 = 0; int i_2 = 0; int i_3 = 0; int i_4 = 0; int i_5 = 0; int i_6 = 0; int i_7 = 0; int i_8 = 0; int i_9 = 0; int i_10 = 0; int i_11 = 0; int i_12 = 0; int i_13 = 0; int i_14 = 0; float sum = 0.0f; int r = 0; x_GLF_global_loop_count = 0; const float x_53 = asfloat(x_7[1].x); f = x_53; const int x_55 = asint(x_10[1].x); i = x_55; while (true) { const int x_60 = i; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_62 = asint(x_10[scalar_offset / 4][scalar_offset % 4]); if ((x_60 < x_62)) { } else { break; } const int x_66 = asint(x_10[1].x); i_1 = x_66; while (true) { const int x_71 = i_1; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_73 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_71 < x_73)) { } else { break; } const int x_77 = asint(x_10[1].x); i_2 = x_77; while (true) { const int x_82 = i_2; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_84 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_82 < x_84)) { } else { break; } const int x_88 = asint(x_10[1].x); i_3 = x_88; while (true) { const int x_93 = i_3; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_95 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_93 < x_95)) { } else { break; } const int x_99 = asint(x_10[1].x); i_4 = x_99; while (true) { const int x_104 = i_4; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_106 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_104 < x_106)) { } else { break; } const int x_110 = asint(x_10[1].x); i_5 = x_110; while (true) { const int x_115 = i_5; const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_117 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_115 < x_117)) { } else { break; } const int x_121 = asint(x_10[1].x); i_6 = x_121; while (true) { const int x_126 = i_6; const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_128 = asint(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); if ((x_126 < x_128)) { } else { break; } const int x_132 = asint(x_10[1].x); i_7 = x_132; while (true) { const int x_137 = i_7; const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_139 = asint(x_10[scalar_offset_7 / 4][scalar_offset_7 % 4]); if ((x_137 < x_139)) { } else { break; } const int x_143 = asint(x_10[1].x); i_8 = x_143; while (true) { const int x_148 = i_8; const uint scalar_offset_8 = ((16u * uint(0))) / 4; const int x_150 = asint(x_10[scalar_offset_8 / 4][scalar_offset_8 % 4]); if ((x_148 < x_150)) { } else { break; } const int x_154 = asint(x_10[1].x); i_9 = x_154; while (true) { const int x_159 = i_9; const uint scalar_offset_9 = ((16u * uint(0))) / 4; const int x_161 = asint(x_10[scalar_offset_9 / 4][scalar_offset_9 % 4]); if ((x_159 < x_161)) { } else { break; } const int x_165 = asint(x_10[1].x); i_10 = x_165; while (true) { const int x_170 = i_10; const uint scalar_offset_10 = ((16u * uint(0))) / 4; const int x_172 = asint(x_10[scalar_offset_10 / 4][scalar_offset_10 % 4]); if ((x_170 < x_172)) { } else { break; } const int x_176 = asint(x_10[1].x); i_11 = x_176; while (true) { const int x_181 = i_11; const int x_183 = asint(x_10[2].x); if ((x_181 < x_183)) { } else { break; } const int x_187 = asint(x_10[1].x); i_12 = x_187; while (true) { const int x_192 = i_12; const uint scalar_offset_11 = ((16u * uint(0))) / 4; const int x_194 = asint(x_10[scalar_offset_11 / 4][scalar_offset_11 % 4]); if ((x_192 < x_194)) { } else { break; } const int x_198 = asint(x_10[1].x); i_13 = x_198; while (true) { const int x_203 = i_13; const uint scalar_offset_12 = ((16u * uint(0))) / 4; const int x_205 = asint(x_10[scalar_offset_12 / 4][scalar_offset_12 % 4]); if ((x_203 < x_205)) { } else { break; } const int x_209 = asint(x_10[1].x); i_14 = x_209; while (true) { const int x_214 = i_14; const int x_216 = asint(x_10[2].x); if ((x_214 < x_216)) { } else { break; } while (true) { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); { const int x_225 = x_GLF_global_loop_count; const int x_227 = asint(x_10[3].x); if ((x_225 < (100 - x_227))) { } else { break; } } } const uint scalar_offset_13 = ((16u * uint(0))) / 4; const float x_231 = asfloat(x_7[scalar_offset_13 / 4][scalar_offset_13 % 4]); f = (f + x_231); { i_14 = (i_14 + 1); } } { i_13 = (i_13 + 1); } } { i_12 = (i_12 + 1); } } { i_11 = (i_11 + 1); } } { i_10 = (i_10 + 1); } } { i_9 = (i_9 + 1); } } { i_8 = (i_8 + 1); } } { i_7 = (i_7 + 1); } } { i_6 = (i_6 + 1); } } { i_5 = (i_5 + 1); } } { i_4 = (i_4 + 1); } } { i_3 = (i_3 + 1); } } { i_2 = (i_2 + 1); } } { i_1 = (i_1 + 1); } } { i = (i + 1); } } const float x_265 = asfloat(x_7[1].x); sum = x_265; const int x_267 = asint(x_10[1].x); r = x_267; { for(; (x_GLF_global_loop_count < 100); r = (r + 1)) { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); sum = (sum + f); } } const float x_282 = sum; const float x_284 = asfloat(x_7[2].x); if ((x_282 == x_284)) { const uint scalar_offset_14 = ((16u * uint(0))) / 4; const int x_290 = asint(x_10[scalar_offset_14 / 4][scalar_offset_14 % 4]); const int x_293 = asint(x_10[1].x); const int x_296 = asint(x_10[1].x); const uint scalar_offset_15 = ((16u * uint(0))) / 4; const int x_299 = asint(x_10[scalar_offset_15 / 4][scalar_offset_15 % 4]); x_GLF_color = float4(float(x_290), float(x_293), float(x_296), float(x_299)); } else { const int x_303 = asint(x_10[1].x); const float x_304 = float(x_303); x_GLF_color = float4(x_304, x_304, x_304, x_304); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }