uint tint_pack2x16float(float2 param_0) { uint2 i = f32tof16(param_0); return i.x | (i.y << 16); } float4 tint_unpack4x8unorm(uint param_0) { uint j = param_0; uint4 i = uint4(j & 0xff, (j >> 8) & 0xff, (j >> 16) & 0xff, j >> 24); return float4(i) / 255.0; } cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[4]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; float4 values = float4(0.0f, 0.0f, 0.0f, 0.0f); float4 ref = float4(0.0f, 0.0f, 0.0f, 0.0f); bool x_85 = false; bool x_101 = false; bool x_117 = false; bool x_86_phi = false; bool x_102_phi = false; bool x_118_phi = false; a = tint_pack2x16float(float2(1.0f, 1.0f)); values = tint_unpack4x8unorm(a); const float x_41 = asfloat(x_8[3].x); const float x_43 = asfloat(x_8[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); const float x_48 = asfloat(x_8[3].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_50 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_53 = asfloat(x_8[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); ref = float4(x_41, (x_43 / x_45), (x_48 / x_50), (x_53 / x_55)); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_59 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_61 = values[x_59]; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_63 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_65 = ref[x_63]; const float x_69 = asfloat(x_8[2].x); const bool x_70 = (abs((x_61 - x_65)) < x_69); x_86_phi = x_70; if (x_70) { const int x_74 = asint(x_10[1].x); const float x_76 = values[x_74]; const int x_78 = asint(x_10[1].x); const float x_80 = ref[x_78]; const float x_84 = asfloat(x_8[2].x); x_85 = (abs((x_76 - x_80)) < x_84); x_86_phi = x_85; } const bool x_86 = x_86_phi; x_102_phi = x_86; if (x_86) { const int x_90 = asint(x_10[3].x); const float x_92 = values[x_90]; const int x_94 = asint(x_10[3].x); const float x_96 = ref[x_94]; const float x_100 = asfloat(x_8[2].x); x_101 = (abs((x_92 - x_96)) < x_100); x_102_phi = x_101; } const bool x_102 = x_102_phi; x_118_phi = x_102; if (x_102) { const int x_106 = asint(x_10[2].x); const float x_108 = values[x_106]; const int x_110 = asint(x_10[2].x); const float x_112 = ref[x_110]; const float x_116 = asfloat(x_8[2].x); x_117 = (abs((x_108 - x_112)) < x_116); x_118_phi = x_117; } if (x_118_phi) { const int x_123 = asint(x_10[1].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_126 = asint(x_10[scalar_offset_5 / 4][scalar_offset_5 % 4]); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_129 = asint(x_10[scalar_offset_6 / 4][scalar_offset_6 % 4]); const int x_132 = asint(x_10[1].x); x_GLF_color = float4(float(x_123), float(x_126), float(x_129), float(x_132)); } else { const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_136 = asint(x_10[scalar_offset_7 / 4][scalar_offset_7 % 4]); const float x_137 = float(x_136); x_GLF_color = float4(x_137, x_137, x_137, x_137); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }