[[block]] struct buf0 { one : i32; }; [[block]] struct buf1 { zero : i32; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_9 : buf1; fn main_1() { var i : i32; var v : vec4; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); i = 0; loop { let x_38 : i32 = i; let x_40 : i32 = x_6.one; if ((x_38 < x_40)) { } else { break; } loop { let x_48 : i32 = x_6.one; if ((x_48 == 1)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } continuing { if (false) { } else { break; } } } continuing { let x_52 : i32 = i; i = (x_52 + 1); } } let x_55 : i32 = x_9.zero; v.y = f32(x_55); let x_59 : f32 = v.y; x_GLF_color.y = x_59; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }