type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var A : array; var x_77 : bool; var x_87 : bool; var x_97 : bool; var x_78_phi : bool; var x_88_phi : bool; var x_98_phi : bool; let x_33 : i32 = x_6.x_GLF_uniform_int_values[0]; i = x_33; loop { let x_38 : i32 = i; let x_40 : i32 = x_6.x_GLF_uniform_int_values[4]; if ((x_38 < x_40)) { } else { break; } let x_43 : i32 = i; let x_45 : i32 = x_6.x_GLF_uniform_int_values[0]; A[x_43] = x_45; let x_47 : i32 = i; let x_50 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_54 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((max((2 * x_47), (2 * x_50)) == x_54)) { let x_58 : i32 = i; A[x_58] = 1; } continuing { let x_60 : i32 = i; i = (x_60 + 1); } } let x_63 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_65 : i32 = A[x_63]; let x_67 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_68 : bool = (x_65 == x_67); x_78_phi = x_68; if (x_68) { let x_72 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_74 : i32 = A[x_72]; let x_76 : i32 = x_6.x_GLF_uniform_int_values[3]; x_77 = (x_74 == x_76); x_78_phi = x_77; } let x_78 : bool = x_78_phi; x_88_phi = x_78; if (x_78) { let x_82 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_84 : i32 = A[x_82]; let x_86 : i32 = x_6.x_GLF_uniform_int_values[0]; x_87 = (x_84 == x_86); x_88_phi = x_87; } let x_88 : bool = x_88_phi; x_98_phi = x_88; if (x_88) { let x_92 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_94 : i32 = A[x_92]; let x_96 : i32 = x_6.x_GLF_uniform_int_values[0]; x_97 = (x_94 == x_96); x_98_phi = x_97; } let x_98 : bool = x_98_phi; if (x_98) { let x_103 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_106 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_109 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_112 : i32 = x_6.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_103), f32(x_106), f32(x_109), f32(x_112)); } else { x_GLF_color = vec4(1.0, 1.0, 1.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }