#include using namespace metal; struct buf0 { /* 0x0000 */ int one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { bool x_31 = false; bool x_32_phi = false; bool const x_26 = (sign(cosh(709.0f)) == 1.0f); x_32_phi = x_26; if (!(x_26)) { int const x_6 = x_5.one; x_31 = (x_6 == 1); x_32_phi = x_31; } bool const x_32 = x_32_phi; if (x_32) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }