#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int f1_vf2_(constant buf0& x_7, constant buf1& x_9, thread float2* const v1) { bool x_99 = false; bool x_100_phi = false; float const x_89 = (*(v1)).x; float const x_91 = x_7.x_GLF_uniform_float_values.arr[0].el; bool const x_92 = (x_89 == x_91); x_100_phi = x_92; if (x_92) { float const x_96 = (*(v1)).y; float const x_98 = x_7.x_GLF_uniform_float_values.arr[1].el; x_99 = (x_96 == x_98); x_100_phi = x_99; } bool const x_100 = x_100_phi; if (x_100) { int const x_104 = x_9.x_GLF_uniform_int_values.arr[1].el; return x_104; } int const x_106 = x_9.x_GLF_uniform_int_values.arr[0].el; return x_106; } void main_1(constant buf0& x_7, constant buf1& x_9, thread float4* const tint_symbol_4) { float2x2 m1 = float2x2(0.0f); float2x2 m2 = float2x2(0.0f); float2 v1_1 = 0.0f; int a = 0; float2 param = 0.0f; float const x_45 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_47 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_50 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_52 = x_7.x_GLF_uniform_float_values.arr[1].el; m1 = float2x2(float2(x_45, -(x_47)), float2(x_50, sin(x_52))); float2x2 const x_57 = m1; float2x2 const x_58 = m1; m2 = (x_57 * x_58); float const x_61 = x_7.x_GLF_uniform_float_values.arr[0].el; float2x2 const x_63 = m2; v1_1 = (float2(x_61, x_61) * x_63); float2 const x_65 = v1_1; param = x_65; int const x_66 = f1_vf2_(x_7, x_9, &(param)); a = x_66; int const x_67 = a; int const x_69 = x_9.x_GLF_uniform_int_values.arr[1].el; if ((x_67 == x_69)) { float const x_75 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_77 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_79 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_81 = x_7.x_GLF_uniform_float_values.arr[0].el; *(tint_symbol_4) = float4(x_75, x_77, x_79, x_81); } else { int const x_84 = x_9.x_GLF_uniform_int_values.arr[1].el; float const x_85 = float(x_84); *(tint_symbol_4) = float4(x_85, x_85, x_85, x_85); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }