struct S { int data; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void func_struct_S_i11_i1_(inout S s, inout int x) { const int x_103 = asint(x_9[1].x); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_105 = asint(x_9[scalar_offset / 4][scalar_offset % 4]); if ((x_103 == x_105)) { return; } const int x_109 = x; s.data = x_109; return; } void main_1() { int i = 0; S arr[10] = (S[10])0; int index = 0; S param = (S)0; int param_1 = 0; S param_2 = (S)0; int param_3 = 0; i = 0; { for(; (i < 10); i = (i + 1)) { arr[i].data = 0; } } const int x_51 = asint(x_9[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_53 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_51 == x_53)) { const int x_58 = index; const S x_60 = arr[x_58]; param = x_60; param_1 = index; func_struct_S_i11_i1_(param, param_1); arr[x_58] = param; } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_66 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const S x_68 = arr[x_66]; param_2 = x_68; const int x_70 = asint(x_9[1].x); param_3 = x_70; func_struct_S_i11_i1_(param_2, param_3); arr[x_66] = param_2; } const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_75 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_77 = arr[x_75].data; const int x_79 = asint(x_9[1].x); if ((x_77 == x_79)) { const int x_85 = asint(x_9[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_88 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_91 = asint(x_9[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_94 = asint(x_9[1].x); x_GLF_color = float4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_98 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_99 = float(x_98); x_GLF_color = float4(x_99, x_99, x_99, x_99); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }