cbuffer cbuffer_x_6 : register(b2, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[2]; }; void main_1() { float f = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const uint x_36 = x_6[scalar_offset / 4][scalar_offset % 4]; f = asfloat(max(100u, x_36)); const float x_39 = f; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_41 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_39 == x_41)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_47 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_50 = asint(x_10[1].x); const int x_53 = asint(x_10[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_56 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); } else { const int x_60 = asint(x_10[1].x); const float x_61 = float(x_60); x_GLF_color = float4(x_61, x_61, x_61, x_61); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }