#include using namespace metal; struct S { int a; int b; int c; }; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { S arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_6) { tint_array_wrapper_1 A = {}; int const x_29 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_31 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_33 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_35 = x_7.x_GLF_uniform_int_values.arr[1].el; S const tint_symbol_3 = {.a=x_31, .b=x_33, .c=x_35}; A.arr[x_29] = tint_symbol_3; int const x_39 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_41 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_43 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_45 = x_7.x_GLF_uniform_int_values.arr[1].el; S const tint_symbol_4 = {.a=x_41, .b=x_43, .c=x_45}; A.arr[x_39] = tint_symbol_4; int const x_49 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_51 = A.arr[x_49].b; int const x_53 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_51 == x_53)) { int const x_58 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_61 = x_7.x_GLF_uniform_int_values.arr[0].el; A.arr[clamp(x_58, 1, 2)].b = x_61; } int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_66 = A.arr[x_64].b; int const x_68 = x_7.x_GLF_uniform_int_values.arr[0].el; if ((x_66 == x_68)) { int const x_74 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_77 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_80 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_83 = x_7.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_6) = float4(float(x_74), float(x_77), float(x_80), float(x_83)); } else { int const x_87 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_88 = float(x_87); *(tint_symbol_6) = float4(x_88, x_88, x_88, x_88); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; main_1(x_7, &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_5; }