#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int k = 0; int GLF_dead0j = 0; tint_array_wrapper donor_replacementGLF_dead0stack = {}; int donor_replacementGLF_dead0top = 0; int x_54 = 0; float4 matrix_b = 0.0f; int b = 0; k = 0; while (true) { int const x_12 = k; if ((x_12 < 4)) { } else { break; } float const x_62 = x_6.injectionSwitch.y; if ((0.0f > x_62)) { GLF_dead0j = 1; while (true) { int const x_13 = donor_replacementGLF_dead0stack.arr[0]; if ((1 <= x_13)) { } else { break; } } int const x_14 = donor_replacementGLF_dead0top; int const x_15 = donor_replacementGLF_dead0top; if (((x_14 >= 0) && (x_15 < 9))) { int const x_16 = donor_replacementGLF_dead0top; int const x_17 = (x_16 + 1); donor_replacementGLF_dead0top = x_17; x_54 = x_17; } else { x_54 = 0; } int const x_18 = x_54; donor_replacementGLF_dead0stack.arr[x_18] = 1; } matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f); b = 3; while (true) { int const x_19 = b; if ((x_19 >= 0)) { } else { break; } int const x_20 = b; int const x_21 = b; float const x_87 = matrix_b[x_21]; matrix_b[x_20] = (x_87 - 1.0f); { int const x_22 = b; b = (x_22 - 1); } } { int const x_24 = k; k = (x_24 + 1); } } *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }