#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { int arr[256]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6, thread float2x4* const tint_symbol_7, thread float4* const tint_symbol_8) { float2 pos = 0.0f; int2 ipos = 0; int i = 0; int2 p = 0; bool canwalk = false; int v = 0; int directions = 0; int j = 0; int d = 0; float4 const x_63 = *(tint_symbol_5); float2 const x_67 = x_7.resolution; int const x_68 = -((256 - 14)); pos = (float2(x_63.x, x_63.y) / x_67); float const x_71 = pos.x; float const x_75 = pos.y; ipos = int2(int((x_71 * 16.0f)), int((x_75 * 16.0f))); i = 0; while (true) { int const x_83 = i; if ((x_83 < 256)) { } else { break; } int const x_86 = i; (*(tint_symbol_6)).arr[x_86] = 0; { int const x_88 = i; i = (x_88 + 1); } } p = int2(0, 0); canwalk = true; v = 0; while (true) { bool x_110 = false; bool x_130 = false; bool x_150 = false; bool x_171 = false; bool x_111_phi = false; bool x_131_phi = false; bool x_151_phi = false; bool x_172_phi = false; int const x_94 = v; v = (x_94 + 1); directions = 0; int const x_97 = p.x; bool const x_98 = (x_97 > 0); x_111_phi = x_98; if (x_98) { int const x_102 = p.x; int const x_105 = p.y; int const x_109 = (*(tint_symbol_6)).arr[((x_102 - 2) + (x_105 * 16))]; x_110 = (x_109 == 0); x_111_phi = x_110; } bool const x_111 = x_111_phi; if (x_111) { int const x_114 = directions; directions = (x_114 + 1); } int const x_117 = p.y; bool const x_118 = (x_117 > 0); x_131_phi = x_118; if (x_118) { int const x_122 = p.x; int const x_124 = p.y; int const x_129 = (*(tint_symbol_6)).arr[(x_122 + ((x_124 - 2) * 16))]; x_130 = (x_129 == 0); x_131_phi = x_130; } bool const x_131 = x_131_phi; if (x_131) { int const x_134 = directions; directions = (x_134 + 1); } int const x_137 = p.x; bool const x_138 = (x_137 < 14); x_151_phi = x_138; if (x_138) { int const x_142 = p.x; int const x_145 = p.y; int const x_149 = (*(tint_symbol_6)).arr[((x_142 + 2) + (x_145 * 16))]; x_150 = (x_149 == 0); x_151_phi = x_150; } bool const x_151 = x_151_phi; if (x_151) { int const x_154 = directions; directions = (x_154 + 1); } int const x_156 = (256 - x_68); int const x_158 = p.y; bool const x_159 = (x_158 < 14); x_172_phi = x_159; if (x_159) { int const x_163 = p.x; int const x_165 = p.y; int const x_170 = (*(tint_symbol_6)).arr[(x_163 + ((x_165 + 2) * 16))]; x_171 = (x_170 == 0); x_172_phi = x_171; } bool const x_172 = x_172_phi; if (x_172) { int const x_175 = directions; directions = (x_175 + 1); } bool x_237 = false; bool x_250 = false; bool x_289 = false; bool x_302 = false; bool x_341 = false; bool x_354 = false; bool x_393 = false; bool x_406 = false; bool x_238_phi = false; bool x_251_phi = false; bool x_290_phi = false; bool x_303_phi = false; bool x_342_phi = false; bool x_355_phi = false; bool x_394_phi = false; bool x_407_phi = false; int const x_177 = directions; if ((x_177 == 0)) { canwalk = false; i = 0; while (true) { int const x_186 = i; if ((x_186 < 8)) { } else { break; } j = 0; int const x_189 = (x_156 - x_186); *(tint_symbol_7) = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); if (false) { { int const x_216 = i; i = (x_216 + 1); } continue; } while (true) { int const x_194 = j; if ((x_194 < 8)) { } else { break; } int const x_197 = j; int const x_199 = i; int const x_204 = (*(tint_symbol_6)).arr[((x_197 * 2) + ((x_199 * 2) * 16))]; if ((x_204 == 0)) { int const x_208 = j; p.x = (x_208 * 2); int const x_211 = i; p.y = (x_211 * 2); canwalk = true; } { int const x_214 = j; j = (x_214 + 1); } } { int const x_216 = i; i = (x_216 + 1); } } int const x_219 = p.x; int const x_221 = p.y; (*(tint_symbol_6)).arr[(x_219 + (x_221 * 16))] = 1; } else { int const x_225 = v; int const x_226 = directions; d = (x_225 % x_226); int const x_228 = directions; int const x_229 = v; v = (x_229 + x_228); int const x_231 = d; bool const x_232 = (x_231 >= 0); x_238_phi = x_232; if (x_232) { int const x_236 = p.x; x_237 = (x_236 > 0); x_238_phi = x_237; } bool const x_238 = x_238_phi; x_251_phi = x_238; if (x_238) { int const x_242 = p.x; int const x_245 = p.y; int const x_249 = (*(tint_symbol_6)).arr[((x_242 - 2) + (x_245 * 16))]; x_250 = (x_249 == 0); x_251_phi = x_250; } bool const x_251 = x_251_phi; if (x_251) { int const x_254 = d; d = (x_254 - 1); int const x_257 = p.x; int const x_259 = p.y; (*(tint_symbol_6)).arr[(x_257 + (x_259 * 16))] = 1; int const x_264 = p.x; int const x_267 = p.y; (*(tint_symbol_6)).arr[((x_264 - 1) + (x_267 * 16))] = 1; int const x_272 = p.x; int const x_275 = p.y; (*(tint_symbol_6)).arr[((x_272 - 2) + (x_275 * 16))] = 1; int const x_280 = p.x; p.x = (x_280 - 2); } int const x_283 = d; bool const x_284 = (x_283 >= 0); x_290_phi = x_284; if (x_284) { int const x_288 = p.y; x_289 = (x_288 > 0); x_290_phi = x_289; } bool const x_290 = x_290_phi; x_303_phi = x_290; if (x_290) { int const x_294 = p.x; int const x_296 = p.y; int const x_301 = (*(tint_symbol_6)).arr[(x_294 + ((x_296 - 2) * 16))]; x_302 = (x_301 == 0); x_303_phi = x_302; } bool const x_303 = x_303_phi; if (x_303) { int const x_306 = d; d = (x_306 - 1); int const x_309 = p.x; int const x_311 = p.y; (*(tint_symbol_6)).arr[(x_309 + (x_311 * 16))] = 1; int const x_316 = p.x; int const x_318 = p.y; (*(tint_symbol_6)).arr[(x_316 + ((x_318 - 1) * 16))] = 1; int const x_324 = p.x; int const x_326 = p.y; (*(tint_symbol_6)).arr[(x_324 + ((x_326 - 2) * 16))] = 1; int const x_332 = p.y; p.y = (x_332 - 2); } int const x_335 = d; bool const x_336 = (x_335 >= 0); x_342_phi = x_336; if (x_336) { int const x_340 = p.x; x_341 = (x_340 < 14); x_342_phi = x_341; } bool const x_342 = x_342_phi; x_355_phi = x_342; if (x_342) { int const x_346 = p.x; int const x_349 = p.y; int const x_353 = (*(tint_symbol_6)).arr[((x_346 + 2) + (x_349 * 16))]; x_354 = (x_353 == 0); x_355_phi = x_354; } bool const x_355 = x_355_phi; if (x_355) { int const x_358 = d; d = (x_358 - 1); int const x_361 = p.x; int const x_363 = p.y; (*(tint_symbol_6)).arr[(x_361 + (x_363 * 16))] = 1; int const x_368 = p.x; int const x_371 = p.y; (*(tint_symbol_6)).arr[((x_368 + 1) + (x_371 * 16))] = 1; int const x_376 = p.x; int const x_379 = p.y; (*(tint_symbol_6)).arr[((x_376 + 2) + (x_379 * 16))] = 1; int const x_384 = p.x; p.x = (x_384 + 2); } int const x_387 = d; bool const x_388 = (x_387 >= 0); x_394_phi = x_388; if (x_388) { int const x_392 = p.y; x_393 = (x_392 < 14); x_394_phi = x_393; } bool const x_394 = x_394_phi; x_407_phi = x_394; if (x_394) { int const x_398 = p.x; int const x_400 = p.y; int const x_405 = (*(tint_symbol_6)).arr[(x_398 + ((x_400 + 2) * 16))]; x_406 = (x_405 == 0); x_407_phi = x_406; } bool const x_407 = x_407_phi; if (x_407) { int const x_410 = d; d = (x_410 - 1); int const x_413 = p.x; int const x_415 = p.y; (*(tint_symbol_6)).arr[(x_413 + (x_415 * 16))] = 1; int const x_420 = p.x; int const x_422 = p.y; (*(tint_symbol_6)).arr[(x_420 + ((x_422 + 1) * 16))] = 1; int const x_428 = p.x; int const x_430 = p.y; (*(tint_symbol_6)).arr[(x_428 + ((x_430 + 2) * 16))] = 1; int const x_436 = p.y; p.y = (x_436 + 2); } } int const x_440 = ipos.y; int const x_443 = ipos.x; int const x_446 = (*(tint_symbol_6)).arr[((x_440 * 16) + x_443)]; if ((x_446 == 1)) { *(tint_symbol_8) = float4(1.0f, 1.0f, 1.0f, 1.0f); return; } { bool const x_450 = canwalk; if (x_450) { } else { break; } } } *(tint_symbol_8) = float4(0.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_9 = 0.0f; thread tint_array_wrapper tint_symbol_10 = {}; thread float2x4 tint_symbol_11 = float2x4(float4(0.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)); thread float4 tint_symbol_12 = 0.0f; tint_symbol_9 = gl_FragCoord_param; main_1(x_7, &(tint_symbol_9), &(tint_symbol_10), &(tint_symbol_11), &(tint_symbol_12)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_12}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }