static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float data[10] = (float[10])0; int x_41_phi = 0; int x_53_phi = 0; x_41_phi = 0; while (true) { int x_42 = 0; const int x_41 = x_41_phi; if ((x_41 < 10)) { } else { break; } { const float x_49 = asfloat(x_9[0].y); data[x_41] = (float((10 - x_41)) * x_49); x_42 = (x_41 + 1); x_41_phi = x_42; } } x_53_phi = 0; while (true) { int x_54 = 0; int x_60_phi = 0; const int x_53 = x_53_phi; if ((x_53 < 9)) { } else { break; } x_60_phi = 0; while (true) { bool x_83 = false; bool x_84 = false; int x_61 = 0; bool x_85_phi = false; const int x_60 = x_60_phi; if ((x_60 < 10)) { } else { break; } if ((x_60 < (x_53 + 1))) { { x_61 = (x_60 + 1); x_60_phi = x_61; } continue; } const int x_70_save = x_53; const float x_71 = data[x_70_save]; const int x_72_save = x_60; const float x_73 = data[x_72_save]; const float x_75 = gl_FragCoord.y; const float x_77 = asfloat(x_6[0].y); if ((x_75 < (x_77 * 0.5f))) { x_83 = (x_71 > x_73); x_85_phi = x_83; } else { x_84 = (x_71 < x_73); x_85_phi = x_84; } if (x_85_phi) { const float x_88 = data[x_70_save]; const float x_89 = data[x_72_save]; data[x_70_save] = x_89; data[x_72_save] = x_88; } { x_61 = (x_60 + 1); x_60_phi = x_61; } } { x_54 = (x_53 + 1); x_53_phi = x_54; } } const float x_91 = gl_FragCoord.x; const float x_93 = asfloat(x_6[0].x); if ((x_91 < (x_93 * 0.5f))) { const float x_100 = data[0]; const float x_103 = data[5]; const float x_106 = data[9]; x_GLF_color = float4((x_100 * 0.100000001f), (x_103 * 0.100000001f), (x_106 * 0.100000001f), 1.0f); } else { const float x_110 = data[5]; const float x_113 = data[9]; const float x_116 = data[0]; x_GLF_color = float4((x_110 * 0.100000001f), (x_113 * 0.100000001f), (x_116 * 0.100000001f), 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }