struct S_1 { float4 field0; }; static float4 x_3 = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { const float4 x_20 = asfloat(x_5[0]); S_1 x_21_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; x_21_1.field0 = x_20; x_3 = x_21_1.field0; return; } struct main_out { float4 x_3_1; }; struct tint_symbol { float4 x_3_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_3}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_3_1}; return tint_symbol_3; }