cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; const float x_51 = asfloat(x_6[0].x); i = int(x_51); switch(i) { case 0: { while (true) { i = (i + 1); switch(i) { case 2: { i = (i + 5); break; } case 1: { { if ((i > 200)) { } else { break; } } continue; break; } default: { i = (i + 7); break; } } { if ((i > 200)) { } else { break; } } } if ((i > 100)) { i = (i - 2); break; } /* fallthrough */ } default: { i = (i - 3); break; } } if ((i == -2)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }