static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; int performPartition_() { int GLF_live0i = 0; int i = 0; int x_11 = 0; int x_10_phi = 0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); x_10_phi = 0; while (true) { int x_11_phi = 0; const int x_10 = x_10_phi; bool x_42 = false; const float x_41 = asfloat(x_6[0].y); x_42 = (x_41 < 0.0f); if (x_42) { x_11_phi = x_10; { x_11 = x_11_phi; x_10_phi = x_11; if (false) { } else { break; } } continue; } else { GLF_live0i = 0; while (true) { const bool x_47 = (0 < 1); if (x_42) { break; } return 1; } if (x_42) { while (true) { return 1; } return 0; } x_11_phi = x_10; { x_11 = x_11_phi; x_10_phi = x_11; if (false) { } else { break; } } continue; } x_11_phi = 0; { x_11 = x_11_phi; x_10_phi = x_11; if (false) { } else { break; } } } return x_11; } void main_1() { const int x_9 = performPartition_(); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }