static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float x_30 = 0.0f; uint foo = 0u; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); const float x_32 = gl_FragCoord.x; if ((x_32 > -1.0f)) { const float x_38 = x_GLF_color.x; x_30 = x_38; } else { const uint x_7 = (foo - asuint(1)); foo = x_7; x_30 = float((178493u + x_7)); } x_GLF_color.x = x_30; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }