static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; void main_1() { int j = 0; float x_41 = 0.0f; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); while (true) { const float x_32 = asfloat(x_6[0].x); j = int(x_32); while (true) { if ((j < 2)) { } else { break; } return; } { x_41 = asfloat(x_6[0].y); if ((0.0f > x_41)) { } else { break; } } } const int x_43 = int(x_41); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }