var color_out : vec4; [[group(0), binding(0)]] var texture : texture_storage_2d; var gl_FragCoord : vec4; fn main_1() { let x_19 : vec4 = gl_FragCoord; let x_22 : vec4 = textureLoad(texture, vec2(vec2(x_19.x, x_19.y))); color_out = x_22; return; } struct main_out { [[location(0)]] color_out_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(color_out); }