// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNWIRE_CLIENT_SHADER_MODULE_H_ #define DAWNWIRE_CLIENT_SHADER_MODULE_H_ #include #include "dawn_wire/client/ObjectBase.h" #include "dawn_wire/client/RequestTracker.h" namespace dawn_wire { namespace client { class ShaderModule final : public ObjectBase { public: using ObjectBase::ObjectBase; ~ShaderModule(); void GetCompilationInfo(WGPUCompilationInfoCallback callback, void* userdata); bool GetCompilationInfoCallback(uint64_t requestSerial, WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info); private: void CancelCallbacksForDisconnect() override; void ClearAllCallbacks(WGPUCompilationInfoRequestStatus status); struct CompilationInfoRequest { WGPUCompilationInfoCallback callback = nullptr; void* userdata = nullptr; }; RequestTracker mCompilationInfoRequests; }; }} // namespace dawn_wire::client #endif // DAWNWIRE_CLIENT_SHADER_MODULE_H_