fn sin_4e3979() { var res : vec4 = sin(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { sin_4e3979(); return vec4(); } [[stage(fragment)]] fn fragment_main() { sin_4e3979(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { sin_4e3979(); }