// Copyright 2020 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This file contains utilities to convert from-to spirv.hpp datatypes without polluting other // headers with spirv.hpp #ifndef DAWNNATIVE_OPENGL_SPIRV_UTILS_H_ #define DAWNNATIVE_OPENGL_SPIRV_UTILS_H_ #include "dawn_native/Format.h" #include "dawn_native/PerStage.h" #include "dawn_native/VertexFormat.h" #include "dawn_native/dawn_platform.h" #include namespace dawn_native { // Returns the spirv_cross equivalent for this shader stage and vice-versa. spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage); SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model); // Returns the texture view dimension for corresponding to (dim, arrayed). wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed); // Returns the texture format corresponding to format. wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format); // Returns the format "component type" corresponding to the SPIRV base type. wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType( spirv_cross::SPIRType::BaseType spirvBaseType); SampleTypeBit SpirvBaseTypeToSampleTypeBit(spirv_cross::SPIRType::BaseType spirvBaseType); // Returns the VertexFormatBaseType corresponding to the SPIRV base type. VertexFormatBaseType SpirvBaseTypeToVertexFormatBaseType( spirv_cross::SPIRType::BaseType spirvBaseType); } // namespace dawn_native #endif // DAWNNATIVE_OPENGL_SPIRV_UTILS_H_