// Copyright 2023 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_ #define SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_ #include "dawn/native/d3d/PlatformFunctions.h" #include "dawn/native/d3d/d3d_platform.h" namespace dawn::native::d3d11 { class PlatformFunctions final : public d3d::PlatformFunctions { public: PlatformFunctions(); ~PlatformFunctions() override; MaybeError LoadFunctions(); // Functions from D3D11.dll PFN_D3D11_CREATE_DEVICE d3d11CreateDevice = nullptr; private: using Base = d3d::PlatformFunctions; MaybeError LoadD3D11(); DynamicLib mD3D11Lib; }; } // namespace dawn::native::d3d11 #endif // SRC_DAWN_NATIVE_D3D11_PLATFORMFUNCTIONSD3D11_H_