float tint_radians(float param_0) { return param_0 * 0.017453292519943295; } void main_1() { float a = 0.0f; float b = 0.0f; a = 42.0f; const float x_11 = a; b = tint_radians(x_11); return; } [numthreads(1, 1, 1)] void main() { main_1(); return; }