float4 tint_degrees(float4 param_0) { return param_0 * 57.295779513082323; } float3 tint_degrees_1(float3 param_0) { return param_0 * 57.295779513082323; } float2 tint_degrees_2(float2 param_0) { return param_0 * 57.295779513082323; } float tint_degrees_3(float param_0) { return param_0 * 57.295779513082323; } [numthreads(1, 1, 1)] void main() { const float4 va = (0.0f).xxxx; const float4 a = tint_degrees(va); const float4 vb = (1.0f).xxxx; const float4 b = tint_degrees(vb); const float4 vc = float4(1.0f, 2.0f, 3.0f, 4.0f); const float4 c = tint_degrees(vc); const float3 vd = (0.0f).xxx; const float3 d = tint_degrees_1(vd); const float3 ve = (1.0f).xxx; const float3 e = tint_degrees_1(ve); const float3 vf = float3(1.0f, 2.0f, 3.0f); const float3 f = tint_degrees_1(vf); const float2 vg = (0.0f).xx; const float2 g = tint_degrees_2(vg); const float2 vh = (1.0f).xx; const float2 h = tint_degrees_2(vh); const float2 vi = float2(1.0f, 2.0f); const float2 i = tint_degrees_2(vi); const float vj = 1.0f; const float j = tint_degrees_3(vj); const float vk = 2.0f; const float k = tint_degrees_3(vk); const float vl = 3.0f; const float l = tint_degrees_3(vl); return; }