#include using namespace metal; struct strided_arr { /* 0x0000 */ float2 el; /* 0x0008 */ int8_t tint_pad[8]; }; struct tint_array_wrapper { /* 0x0000 */ strided_arr arr[2]; }; struct SSBO { /* 0x0000 */ tint_array_wrapper m; }; float2x2 arr_to_mat2x2_stride_16(tint_array_wrapper arr) { return float2x2(arr.arr[0u].el, arr.arr[1u].el); } tint_array_wrapper mat2x2_stride_16_to_arr(float2x2 m) { strided_arr const tint_symbol_1 = {.el=m[0u]}; strided_arr const tint_symbol_2 = {.el=m[1u]}; tint_array_wrapper const tint_symbol_3 = {.arr={tint_symbol_1, tint_symbol_2}}; return tint_symbol_3; } void f_1(device SSBO* const tint_symbol_4) { float2x2 const x_15 = arr_to_mat2x2_stride_16((*(tint_symbol_4)).m); tint_array_wrapper const tint_symbol = mat2x2_stride_16_to_arr(x_15); (*(tint_symbol_4)).m = tint_symbol; return; } kernel void f(device SSBO* tint_symbol_5 [[buffer(0)]]) { f_1(tint_symbol_5); return; }