#include using namespace metal; template struct tint_array { const constant T& operator[](size_t i) const constant { return elements[i]; } device T& operator[](size_t i) device { return elements[i]; } const device T& operator[](size_t i) const device { return elements[i]; } thread T& operator[](size_t i) thread { return elements[i]; } const thread T& operator[](size_t i) const thread { return elements[i]; } threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } T elements[N]; }; struct Constants { int level; }; struct Result { /* 0x0000 */ tint_array values; }; void tint_symbol_inner(uint3 GlobalInvocationID, texture2d_array tint_symbol_1, device Result* const tint_symbol_2) { uint flatIndex = (((4u * GlobalInvocationID[2]) + (2u * GlobalInvocationID[1])) + GlobalInvocationID[0]); flatIndex = (flatIndex * 1u); float4 texel = tint_symbol_1.read(uint2(int2(uint3(GlobalInvocationID).xy)), 0, 0); for(uint i = 0u; (i < 1u); i = (i + 1u)) { (*(tint_symbol_2)).values[(flatIndex + i)] = texel[0]; } } kernel void tint_symbol(texture2d_array tint_symbol_3 [[texture(0)]], device Result* tint_symbol_4 [[buffer(0)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { tint_symbol_inner(GlobalInvocationID, tint_symbol_3, tint_symbol_4); return; }