@group(1) @binding(0) var arg_0 : texture_2d_array; @group(1) @binding(1) var arg_1 : sampler; fn textureSample_193203() { var res : vec4 = textureSample(arg_0, arg_1, vec2(), 1u, vec2()); } @fragment fn fragment_main() { textureSample_193203(); }