@group(1) @binding(0) var arg_0 : texture_3d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_d3fa1b() { var res : vec4 = textureSampleBias(arg_0, arg_1, vec3(), 1.0f); } @fragment fn fragment_main() { textureSampleBias_d3fa1b(); }