@group(1) @binding(0) var arg_0 : texture_storage_2d_array; fn textureStore_0148bd() { textureStore(arg_0, vec2(), 1i, vec4()); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_0148bd(); return vec4(); } @fragment fn fragment_main() { textureStore_0148bd(); } @compute @workgroup_size(1) fn compute_main() { textureStore_0148bd(); }